The Use of Real-life News/Event Based E-Games in Supporting Learning and Teaching in Finance

 

Status: in progress

Funding Initiative: Teaching development fund/mini projects

 

Description

Developing a role play real-life news/event based game to challenge students by analyzing the event using relevant theories, sharing comments and gaining feed back from peers and tutors.

 

Since the earliest times, games have been used to support training and learning objectives. With the development of computers and more recently the Internet web 2.0 technology, there has been increased interest in how games and simulations can be used to support learning.   One of the important aspects of designing e-learning is to ensure these resources are fully integrated into mainstream teaching and students are provided with sufficient support for their learning. 
We propose a role play real-life news/event based game to challenge students by analyzing the event using relevant theories, sharing comments and gaining feed back from peers and tutors.  In order to be successful in the game, participants need to critically apply relevant theory learned from the lectures but also need to explore and discover new information to support their arguments.  Such a news/Event-based game creates a learning environment which will promote student engagement due to the realistic environments and the web-based technology used as an investigation tool.  It will also facilitate student evaluation and provide effective feedback. The project marries two important components together.  It introduces a news/event-based study methodology and demonstrates its implementation in the web 2.0 environments.  
The Freitas (2007, JISC report) finds that computer games could have an important role to play in learning but that for learning to take place, games must be related to learning outcomes and be relevant to real world contexts of practice.  The project will provide evidence-based examples of innovative and effective practice in learning, teaching, assessment and feedback using the e-game.  The project will contribute to raising the profile and awareness of pedagogic research and development issues within the subject area by extending the pedagogic toolkit available to the project leader and colleagues.  It contributes significantly to the professional development of new staff, both specifically in the project and through dissemination of the outcomes.

 

Contact(s)

Charlie Cai, University of Leeds Business School
X.Cai@lubs.leeds.ac.uk

Organisations / Institutions


University of Leeds Business School

Team:

  • Dr Charlie Cai
  • Professor David Hillier, Leeds University Business School, the University of Leeds

 

Related documents/URLs

 

Start date

2008-09-01

End date

2009-05-29