Anatomy is an area within both Sport and Exercise Sciences and Medical Engineering where students have previously struggled to retain the large amounts of content required. This study was designed to investigate whether virtual reality as an innovative approach to teaching in this discipline could improve both student experience and attainment in this subject area. A virtual reality platform was created in which medical engineering students (n≈50) were asked to individually compete to assemble a human skeleton in both the fastest time and with the fewest errors. This gamification in an immersive environment was hypothesised to increase students understanding and retention of anatomical information. The project development and quantitative and qualitative results from the study will be presented and discussed.